

Assign the sky map to the texture slot of the Dome light. The higher the range, which is measured in f-stops, the better the lighting it provides. The most important point while choosing HDRI maps is the exposure range. Other alternatives include HDRI-Hub and Viz-People. In this tutorial I’ve used one of Peter Guthrie’s excellent HDRI maps. The first thing we need to do is add a VRay Dome light with and HDRI sky map. The rendering settings are pretty basic for testing the lighting of our scene. Getting the perfect light balance will ensure that our materials and the final scene look amazing from the start. The vegetation has been kept to a minimum for fast test renders.

This stuff is the first step to Photo-realistic Render with VRay – Make sure you render it with OverrideMtl and VRayEdgeTex to get fast results and concentrate on what’s important – BALANCING THE LIGHT!įor the purpose of lighting our exterior scene, I’ll be using this house model with a light grey Override Mtl with dark grey VRayEdgeTex. If you follow these steps right you’ll get any image to look amazing. At the end – Quick post work tricks for getting it Right!.Creating landscape lighting by choosing the right IES.Adding artificial lights and populating them organically.Placing VRay Sun and matching it to Environment.Ambiance light of the scene by using HDRI Map.After setting up a VRay camera and choosing the right angle we start balancing the light: We are going to concentrate on the most important thing – balancing the all the aspects of light in the scene. In this video tutorial I’m going to show you my Step-By-Step method for setting up an Exterior Scene – which will display your Architecture in the most Brilliant way by using 3DsMax, VRay & Photoshop.
